Connections

There are three types of connections
  1. Walkable connection
  2. Walkable during harvest connection
  3. Final points connection
Humans must be able to reach the things they need.

Crops are NOT walkable normally. That's why you should never put them in front of doors and they must never block the walking paths.




I will redo the crops placement, so the lower castle is back to one. 

During harvesting, crops ARE walkable. That's why you can still place them in large fields.



So now we have TWO economic regions, the upper and the lower castle. The wall impedes sharing resources.



HOWEVER: During final point counting, the walls do NOT separate the castle. The castle is seen as one region.  During point counting, walls DO connect castles.





Walkable: CastleInside, mudroad, bridge, door, floor, house, building, gate, emptyspace,

Walkable during harvest: all crops, well, marketstall, fishingboat.  

Walkable during point counting: walls

Never walkable: water, trees, mountains, pirates.

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