Walkability

Humans must be able to reach the things they need. 


Crops are NOT walkable. That's why you should never put them in front of doors. However: when harvesting, crops ARE walkable. That's why you can still place them in large fields. (see 'yes' above)

Walkable: mudroad, bridge, causeway, door, floor, house, building, gate, fishingboat, emptyspace,

Not walkable: water, trees, mountains, pirates, walls, crops, wells, marketstalls, ironmine, traderoute.

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